Like evil itself, the abodes of movie villains are frequently compelling and seductive. The villain’s lair, as popularized in many of our favorite movies, is much more than where the megalomaniac goes to get some rest. Instead, the homes of the villains are places where evil is plotted and where, often, the hero is tested and must prove him/herself. From a design standpoint, they tend to be stunning, sophisticated, envy-inducing expressions of the warped drives and desires of their occupants. In Lair: Radical Homes and Hideouts of Movie Villains, readers are invited to explore the architecture of villainry through rich content that includes in-depth visual and written material and a striking graphic design that features silver ink on black paper.
Lair, edited by internationally acclaimed architect Chad Oppenheim with Andrea Gollin, explores the architecture of these structures through photographs, renderings, essays, interviews with industry professionals, and critical analysis. The book, which appreciates and celebrates all things villain, focuses predominantly on modern homes from fifteen films, including The Spy Who Loved Me, Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb, The Incredibles, Ex Machina, Blade Runner 2049, Star Wars, and Diamonds Are Forever. From futuristic fantasies to deathtrap-laden hives, from dwellings in space to those under the sea, pop culture and architecture join forces in these outlandish homes.
Contextual essays include an examination of why villains live in great architecture by Frye Museum director Joseph Rosa; excerpts from a series of conversations that cultural critic Sir Christopher Frayling conducted with late production designer Ken Adam, especially known for his work on the Bond films and Dr. Strangelove; and a discussion between architect and Lair editor Chad Oppenheim and director Michael Mann, moderated by architect Amy Murphy. Highlights include interviews with production designers and other industry professionals such as Ralph Eggleston, Richard Donner, Roger Christian, Gregg Henry, Mark Digby, David Scheunemann, staff at Weta Workshop, and excerpts from an oral history with late architect John Lautner. The book includes original renderings of spaces in each film by Carlos Fueyo.
Lair is the brainchild of internationally renowned architect Chad Oppenheim, and it is the first title in Tra Publishing’s Design + Film series. It will be followed by Ride, coming in 2020, which will investigate vehicles in film.
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